SPELL LIST.
AS A NOTE: this is not the full cleric spell list, but just what laura has used in the past. surely she'll never need more than this.
CANTRIPS
→ mending: Repairs a broken object, if the damage is no bigger than a foot. Cannot restore magic or writing.
→ sacred flame: Deals radiant damage. This gets stronger as she does.
→ spare the dying: Pulls someone from the brink of death, stabilizing ( but not healing ) them. Won't work if they're dead.
→ toll the dead: Deals necrotic damage — if the target has been hurt already, the bells will have a greater effect. This gets stronger as she does.
→ thaumaturgy: Does something harmless but supernatural. This includes things like: creating whispers, magnifying her voice, suddenly opening/closing unlocked windows and doors, dimming/flickering lights, causing tremors on the ground, or changing her eye color. ( tiefling trait. )
LEVEL 1
→ charm person: For an hour, an individual will treat her like a "friendly acquaintance". The spell ends if she or her companions harm them in anyway, and they will know that they have been charmed once the spell's over. This can be resisted. Lasts 1 hour.
→ create/destroy water: Create / destroy up to 10 gallons of water.
→ cure wounds: Heals someone she touches.
→ disguise self: Jester casts an illusion on herself to change her appearance, including a difference of 1 foot from her original height (taller/shorter). This will not hold up physically. Sharp eyes can see through this. Lasts 1 hour.
→ detect good and evil: She divines the location of any holy or evil being/magical item within 30 feet of her. Last 10 minutes.
→ guiding bolt: A bolt of radiant energy. If the spell connects, the next attack on the target is easier to land.
→ inflict wounds: Upon touch, she inflicts wounds on another creature.
→ healing word: Slightly heals an individual within her line of sight ( that can hear her ).
→ sanctuary: If a foe tries to attack the spell's target, there's a chance they can get confused and have to pick a new target. Last 1 minute.
LEVEL 2
→ hold person: A humanoid target is paralyzed. This can be resisted. Lasts 1 minute.
→ lesser restoration: Heals most status ailments ( paralysis, confusion, poison, etc ), and most minor illnesses.
→ locate object: She can sense the direction of the object's location with 1000 feet of her. Lasts 10 minutes.
→ mirror image: She creates 3 duplicates of herself that seem to be constantly shifting around her.
→ pass without trace: Makes allies within 30 feet of her extra stealthy. Lasts 1 hour.
→ prayer of healing: Up to 6 creatures in her line of sight, within 30 ft of her receive a significant amount of healing. Takes 10 minutes to cast.
→ spiritual weapon: Jester creates a floating, spectral weapon ( a lollipop ). Lasts 1 minute.
→ zone of truth: Individuals within a 30 feet wide sphere cannot deliberately lie. They are able to evade questions, and all individuals are aware that the spell is affecting them. This spell can be resisted, and lasts 10 minutes.
LEVEL 3
→ blink: Has the chance to disappear from this realm of existence once every 6 seconds. She'll reappear 6 seconds later, and has the chance to disappear again. She can willingly dismiss the spell at any point. Lasts 1 minute.
→ create food & water: Create up to 45 pounds of food and 30 gallons of water — it spoils in a day, and doesn't taste like anything.
→ daylight: A point of her choosing will emit dim light for up to 60 ft. If cast on an object, the object will be bright and can be carried around. it can banish any weaker magical darkness. Lasts 1 hour.
→ mass healing word: Instantly heals up to 6 creatures for a small amount of healing.
→ revivify: She can touch a recently deceased character ( < 1 minute ) and bring them back to life. This does not restore missing body parts, and will not work if they passed of old age. Requires a significantly valuable diamond to work.
→ sending: A short message ( < 25 words ) can be sent to anyone in the same plane of existence. If the target can recognize her, they can reply back once.
→ speak with dead: She can ask a corpse 5 questions, and they can answer in any way the corpse would deem fit. If the spell has been cast on the corpse in the last 10 days, it cannot be recast. If the corpse could not speak when they were alive, it won't work.
→ spirit guardians: A crowd of spiritual hamster unicorns and seahorses with horns are summoned to float around her — if an enemy gets within 15 feet of her, their speed is halved, and take more damage the longer they stay within the 15 foot bubble. Lasts 10 minutes.
LEVEL 4
→ control water: She can flood, redirect, part, or create a whirlpool in an existing body of water inside a 100 feet area. Lasts 10 minutes.
→ dimension door: She + a willing creature of her size can be teleported up to 500 feet away. This can be a location she can see, she can describe ( 200ft upward, 60ft below, etc ), or a location she can visualize. If someone is occupying the space, the spell fails and they take damage.
→ polymorph: She can turn herself, a willing creature, or potentially an unwilling creature into a beast weaker than her. The target will inherit all abilities of the creature they've been turned into, only keeping their personalities. The form lasts the duration of the spell, until Jester dismisses it, or if their form's HP hits zero. Lasts 1 hour.
→ banishment: She can banish a creature to another plane of existence. If they're native to the plane, they'll only be gone for a minute; if they're not native, they'll return to where they came from.
Finally, she is able to cast two of these three spells per day:
→ cloak of shadows: She can be invisible for about 6 seconds
→ invoke duplicity: She creates a perfect, controlled illusion of herself. Her spells can appear as though they have come from the illusion, but they must still use Jester's sight and touch. Lasts 1 minute.
→ turn undead: Undead creatures will run away from her. Lasts 1 minute.