prisma app
Mar. 11th, 2019 11:55 am▶ CHARACTER
NAME: jester lavorre
CANON: critical role ( campaign 2 )
CANON POINT: end of episode 51 — xhorhas.
AGE: early-mid 20s
BACKGROUND: here!
PERSONALITY:
POWERS/ABILITIES:
INVENTORY:
NAME: jester lavorre
CANON: critical role ( campaign 2 )
CANON POINT: end of episode 51 — xhorhas.
AGE: early-mid 20s
BACKGROUND: here!
PERSONALITY:
Jester is a healer that would rather fight, a cleric of the trickery domain ( those that value distruption and trickery, preferring mischief over direct confrontation ) that's open and honest, and a tiefling ( a race that historically has a hard time trusting others ) that's friendly and sociable. She's spontaneous — a dangerous trait when combined with an excitable, mischievous personality and a blunt tongue. She's never afraid to strike up a conversation with the most unlikely people, inserting herself into the lives of the unwilling.
Or maybe it's better to say that she's easily distracted. Which isn't wrong, either — she loses track of conversations that bore her, her attention easily diverted by just about anything within her sights. She has a love for drawing penises on buildings while they're on stakeouts ( and theoretically, she can draw very well, really! ). She shakes the chains her manacles are attached to ( while she gets dragged off to a town prison ) because they jingle. In short: it's very hard to take her seriously.
Which doesn't really bother her, even if it looks like it should. Jester's the embodiment of the improv tactic, "yes, and"; she loves to say yes to whatever stupid, inane thing someone asks her to do. It doesn't matter if she's being lied to ( though she does know at times, because she's not stupid ) — she'll take someone's words at face value and act on it, just to see how things play out. That is not to say that she waits for trouble to come to her; she's just as guilty of instigating. Jester's honestly just here to have a good time.
And she does! Positivity is radiates off of her — she's surprisingly endearing for someone that can be so annoying. Her way that she wears her heart on her sleeve, the sheer amount of empathy she has when people around her suffer — it's infectious. She's honest when it matters, genuinely caring when necessary. She may not like to heal, but emotional support is something she excels at. This also works as a double edged sword; she instinctively tries to brush off negative emotions in the hope that it'll keep everyone around her happy. It's not necessarily altruism, and she's not interested in being a martyr — it's just how she sees herself in the world.
Except, again, she wears her heart on her sleeve — Jester's mask is not infallible. Failures and disappointments can crack it pretty easily, despite her best attempts otherwise. She's childish, she's petty, she gets easily jealous, she hates the thought of being left out, of being replaced. No matter how you look at it, Jester still has a lot of growing left before she'll tone down her ... very unique marching to whatever drumbeat in her life. But then, she's a tiefling cleric of the trickery domain, so maybe that'll never happen.
POWERS/ABILITIES:
Jester is a level 8 tiefling cleric of the trickery domain! What that means can be broken down to 3 parts: her tiefling side, her cleric side, and everything else ( in advance, i'm sorry about D&D mods ).
AS A TIEFLING:→ She sees in natural darkness as though it's dimly lit, and in dim light as though it's well-lit. Everything will be in black and white ( Darkvision ).AS A CLERIC:
→ She's resistant to cold damage ( Hellish Resistance ).
→ She can cast a cantrip called Thaumaturgy, which does something harmless but supernatural. This includes things like: creating whispers, magnifying her voice, suddenly opening/closing unlocked windows and doors, dimming/flickering lights, causing tremors on the ground, or changing her eye color.
→ Once a day, she can counter-attack someone with a bunch of ice shards. ( Hellish Rebuke ).Jester is able to give an ally the Blessing of the Trickster, which lets them be extra sneaky for about an hour. Her weapon attacks are poisonous ( Divine Strike ).
She's also a spell caster! her list of spells can be found here. Any spells that affect another character will be used with player permission, and Banishment in particular won't send anyone back to their world! If there are other nerfs that should be made, please let me know.
EVERYTHING ELSE:→ her talents lie in deception, (fantasy) medicine, persuasion, and sleight of hand. she's also very good at forgery, for some reason.
→ speaks common & infernal.
→ she's also an artist! she paints and sketches primarily.
→ she's significantly stronger than the average person — like pick-full-grown-men-up-out-of-the-water-easily strong.
INVENTORY:
→ (1) bright pink Haversack — hammer space with limitations. 2 side pouches can hold up to 20 pounds / 2 cubic feet each. 1 large central pouch can hold up to 8 cubic feet / 80 pounds. always weighs 5 pounds. inside:MOONBLESSING: cordis!→ (1) marvelous pigments — anything she draws with this brush + pot of paint will become real object, though it cannot be valuable, magical or living. there's paint enough to cover about 1000sq ft in the pot. ( If used for plot relevant stuff, will ask for mod permission. I'm happy to further nerf this / cut down on the amount she has! )finally, she has sprinkles the crimson weasel that lives in her hood. she also has nugget the blink dog, that can teleport small distances ( ~10ft ) at will ( read: randomly ).
→ (1) wand of smiles — basically forces another humanoid to smile against their will for a short time. I'll be using this with player permission!
→ (1) painter's supplies — which i imagine is some paint, a paint brush, and a paint palette.
→ (1) medieval tattoo kit
→ (1) sketchbook