(no subject)
Sep. 16th, 2018 05:22 pm> PLAYER INFORMATION
NAME: jay
PRONOUNS: she/her
AGE: 21+
CONTACT: pms!
> CHARACTER INFORMATION
NAME: jester lavorre
CANON: critical role
AGE: unknown, but it was confirmed she's at least 18. ( i imagine her to be early 20s )
CANON POINT: lmfao lord
HISTORY: The wiki article on Jester sums up everything that's been revealed so far! Here is a post that summarizes the setting and political climate of Wildemount & the current location of the party, with another wiki article on the continent of Wildemount itself.
PERSONALITY: "What is it like, being in your head?" It's pretty great!
Jester is a healer that would rather fight, a cleric of the trickery domain ( those that value distruption and trickery, preferring mischief over direct confrontation ) that's open and honest, and a tiefling ( a race that historically has a hard time trusting others ) that's friendly and sociable. Not quite an oxymoron — there are few names that would fit her better — but just strange enough that you can't help but wonder what's going through her mind. Or what she'll do next.
She's spontaneous — which is a dangerous trait when coupled with an excitable, mischievous personality and a blunt tongue. She's never afraid to strike up a conversation with the most unlikely people, inserting herself into the lives of the unwilling. It's almost as if she exists to get in the faces of the surliest. One of the first comments she makes to a someone she's just met is how much he smells — and quickly goes on to advise that he should really take a bath, because if she smelled that badly she would want someone to tell her. A near-stranger explains he'd like to go to the Soltryce Academy, a school for spell casters, and she decides that sounds fun — so, she joins him.
Or maybe it's better to say that she's easily distracted. Which isn't wrong, either — she loses track of conversations that bore her, her attention easily diverted by just about anything within her sights. She has a love for drawing penises on buildings while they're on stakeouts ( and theoretically, she can draw very well, really! ). She shakes the chains her manacles are attached to ( while she gets dragged off to a town prison ) because they jingle. In the middle of a battle, she tries to get the attention of a cat.
In short: it's very hard to take her seriously. She's almost like a persistent, annoying little sister that never really gets off anyone's back until she gets what she wants ( the one that constantly asks stupid, off-topic questions in the middle of important conversations ). Needless to say, not all of her encounters go well — the usual response is to sigh and wave her away, or stare at her with enough confusion that would unnerve a lot of other people.
Which doesn't really bother her. Jester's general demeanor is to go with it, but make it better; she loves to say yes to whatever stupid, inane thing someone asks her to do ( and then, of course, proceed to add her own ridiculous story on top ). It doesn't matter if she's being lied to ( though she does know at times, because she's not stupid ) — she'll take someone's words at face value and act on it, just to see how things play out. That is not to say that she waits for trouble to come to her; she's just as guilty of instigating. She'll make extremely flirtatious remarks just to fluster people. When they're at a shop, she rearranges all the price tags on the shelves. She actively cheats at cards in an attempt to win, but doesn't seem all that upset when she's caught; instead, she's wishes she could play more.
It's hard to say how much of this is an act, and how much of it is her true personality; either way, she doesn't seem to mind losing a few coin, getting strange looks, or being called a lunatic. Once again, living up to her namesake — Jester is here to have a good time.
And she does! She delights herself in the smallest things, whether that's talking about hamster-sized unicorns, staring at the way some cobwebs seem to catch light, or having some "really good", if really stale, donuts. Even while traveling with shady, slow-to-trust ( and slower-to-like ) individuals, she's the only person that is liked and trusted by everyone in the party. Her positivity is radiates off of her — she's surprisingly charismatic for someone that can be so annoying. She very much acts like someone seeing the world for the first time — and that kind of excitement tends to be infectious.
Except — if it hadn't already — all of this works as a double edged sword. Her lows, when they come, are just as intense as her highs. Whether that's due to money she requested from her mother not arriving, or the accidental death of someone that shouldn't have died, she doesn't handle disappointment or unexpected failure very well; she needs the entire party to pick her back up, just like how she needs the rest of the party to rein her in. Her childish streak doesn't end there, either: she grumbles about having to heal a child ( instead of fighting monsters ), while the child is right in front of her. She has no problem complaining about how a large sum of money — that some have never seen in a life time — is nothing more than pocket change to her. None of these things are in an attempt to hurt — no one would look at Jester and think that she's cruel or spiteful — but at the heat of the moment, she gets wrapped up in a very childish mindset.
She also seems to detest the idea of being left behind — it's not hard to tell her upbringing had everything she wanted except company. Jester looks crushed when her usual roommate jumps at the chance of getting a solo room, for one. She firmly believes that her mother loved her dearly, despite having kept her hidden for her entire life; regardless of whether or not those reasons were justified, it's as though she refuses to believe any other alternative. Then there's her patron god, the Traveler — the supposed first friend she's ever had, and someone she sings nothing but praises for ( regardless of his intentions ). So when his once-frequent visits stop almost completely — as a result of her traveling with others, she believes — she pleads with him to be not upset with her, going as far as to offering to leave them if that's what he wanted.
No matter how you look at it, Jester still has a lot of growing left before she'll tone down her ... very unique marching to whatever drumbeat in her life. But then, she's a tiefling cleric of the trickery domain, so maybe that'll never happen.
CRAU: n/a
SPECIES: tiefling — details here.
APPEARANCE: official campaign art!
SKILLS:
• she's exceptionally strong — the best canon example seems to be when she carries two, unconscious adult bodies with no problem.
• she's resilient to the cold! normally her tiefling blood would make her resistant to the heat, but with her it's the cold. if this is something that will be removed upon her arriving, that's fine!
• she's an artist — painting, sketching, and drawing are her specialties.
• she speaks common, infernal
• more, probably
NEW POWER:
POWER REASONING:
> SAMPLES
SAMPLE ONE:
SAMPLE TWO:
NAME: jay
PRONOUNS: she/her
AGE: 21+
CONTACT: pms!
> CHARACTER INFORMATION
NAME: jester lavorre
CANON: critical role
AGE: unknown, but it was confirmed she's at least 18. ( i imagine her to be early 20s )
CANON POINT: lmfao lord
HISTORY: The wiki article on Jester sums up everything that's been revealed so far! Here is a post that summarizes the setting and political climate of Wildemount & the current location of the party, with another wiki article on the continent of Wildemount itself.
PERSONALITY: "What is it like, being in your head?" It's pretty great!
Jester is a healer that would rather fight, a cleric of the trickery domain ( those that value distruption and trickery, preferring mischief over direct confrontation ) that's open and honest, and a tiefling ( a race that historically has a hard time trusting others ) that's friendly and sociable. Not quite an oxymoron — there are few names that would fit her better — but just strange enough that you can't help but wonder what's going through her mind. Or what she'll do next.
She's spontaneous — which is a dangerous trait when coupled with an excitable, mischievous personality and a blunt tongue. She's never afraid to strike up a conversation with the most unlikely people, inserting herself into the lives of the unwilling. It's almost as if she exists to get in the faces of the surliest. One of the first comments she makes to a someone she's just met is how much he smells — and quickly goes on to advise that he should really take a bath, because if she smelled that badly she would want someone to tell her. A near-stranger explains he'd like to go to the Soltryce Academy, a school for spell casters, and she decides that sounds fun — so, she joins him.
Or maybe it's better to say that she's easily distracted. Which isn't wrong, either — she loses track of conversations that bore her, her attention easily diverted by just about anything within her sights. She has a love for drawing penises on buildings while they're on stakeouts ( and theoretically, she can draw very well, really! ). She shakes the chains her manacles are attached to ( while she gets dragged off to a town prison ) because they jingle. In the middle of a battle, she tries to get the attention of a cat.
In short: it's very hard to take her seriously. She's almost like a persistent, annoying little sister that never really gets off anyone's back until she gets what she wants ( the one that constantly asks stupid, off-topic questions in the middle of important conversations ). Needless to say, not all of her encounters go well — the usual response is to sigh and wave her away, or stare at her with enough confusion that would unnerve a lot of other people.
Which doesn't really bother her. Jester's general demeanor is to go with it, but make it better; she loves to say yes to whatever stupid, inane thing someone asks her to do ( and then, of course, proceed to add her own ridiculous story on top ). It doesn't matter if she's being lied to ( though she does know at times, because she's not stupid ) — she'll take someone's words at face value and act on it, just to see how things play out. That is not to say that she waits for trouble to come to her; she's just as guilty of instigating. She'll make extremely flirtatious remarks just to fluster people. When they're at a shop, she rearranges all the price tags on the shelves. She actively cheats at cards in an attempt to win, but doesn't seem all that upset when she's caught; instead, she's wishes she could play more.
It's hard to say how much of this is an act, and how much of it is her true personality; either way, she doesn't seem to mind losing a few coin, getting strange looks, or being called a lunatic. Once again, living up to her namesake — Jester is here to have a good time.
And she does! She delights herself in the smallest things, whether that's talking about hamster-sized unicorns, staring at the way some cobwebs seem to catch light, or having some "really good", if really stale, donuts. Even while traveling with shady, slow-to-trust ( and slower-to-like ) individuals, she's the only person that is liked and trusted by everyone in the party. Her positivity is radiates off of her — she's surprisingly charismatic for someone that can be so annoying. She very much acts like someone seeing the world for the first time — and that kind of excitement tends to be infectious.
Except — if it hadn't already — all of this works as a double edged sword. Her lows, when they come, are just as intense as her highs. Whether that's due to money she requested from her mother not arriving, or the accidental death of someone that shouldn't have died, she doesn't handle disappointment or unexpected failure very well; she needs the entire party to pick her back up, just like how she needs the rest of the party to rein her in. Her childish streak doesn't end there, either: she grumbles about having to heal a child ( instead of fighting monsters ), while the child is right in front of her. She has no problem complaining about how a large sum of money — that some have never seen in a life time — is nothing more than pocket change to her. None of these things are in an attempt to hurt — no one would look at Jester and think that she's cruel or spiteful — but at the heat of the moment, she gets wrapped up in a very childish mindset.
She also seems to detest the idea of being left behind — it's not hard to tell her upbringing had everything she wanted except company. Jester looks crushed when her usual roommate jumps at the chance of getting a solo room, for one. She firmly believes that her mother loved her dearly, despite having kept her hidden for her entire life; regardless of whether or not those reasons were justified, it's as though she refuses to believe any other alternative. Then there's her patron god, the Traveler — the supposed first friend she's ever had, and someone she sings nothing but praises for ( regardless of his intentions ). So when his once-frequent visits stop almost completely — as a result of her traveling with others, she believes — she pleads with him to be not upset with her, going as far as to offering to leave them if that's what he wanted.
No matter how you look at it, Jester still has a lot of growing left before she'll tone down her ... very unique marching to whatever drumbeat in her life. But then, she's a tiefling cleric of the trickery domain, so maybe that'll never happen.
CRAU: n/a
SPECIES: tiefling — details here.
APPEARANCE: official campaign art!
SKILLS:
• she's exceptionally strong — the best canon example seems to be when she carries two, unconscious adult bodies with no problem.
• she's resilient to the cold! normally her tiefling blood would make her resistant to the heat, but with her it's the cold. if this is something that will be removed upon her arriving, that's fine!
• she's an artist — painting, sketching, and drawing are her specialties.
• she speaks common, infernal
• more, probably
NEW POWER:
POWER REASONING:
> SAMPLES
SAMPLE ONE:
SAMPLE TWO: